Elder and I wrote this in 2002, following our catastrophic summer at DC Comics. "Catastrophic," because it was only the summer, and at 21 all we wanted to do was work for DC or Marvel. These days, all I want to do is get paid and act like I'm 21, minus the part where I wasted my time on some megacorporation's soap opera. Although having money would prohibit me from reliving those days. I sustained myself on Cup O'Noodle and penicillin in those days. I wish I were joking. Or at least, I wish when I were joking in the article below, I were funny.
You should also note that Ivan Cohen no longer runs the internship program, so don't bother him.

The only page to merge two geeky things into one cool thing.
Disclaimer: Not counting webcomics
by Brendan and Josh.
In the summer of 2001, I represented Connecticut all over a publishing house by the name of DC Comics. No comic was safe from my system of high-quality interning, and you'd better believe some tried to be. I was photocopying and mailing reference out for comics DC didn't even publish; I was just that damn good.
"Was it great?" you ask. Was it great? Yeah, it was great. Every day was Cinco de Mayo, and after three weeks I had transcended matter to become pure energy. I lived on a diet of ramen noodles and whiskey, and I got free comics every week. For fun, I wrestled bears (I won) and one time, Beau Smith (I lost). And my main job was to
handle original art. Universe: 0, Brendan: 6. Eat that, Universe.
It was an awesome job, and I'd do it again, except I'm no longer a student and DC knows better than to hire me again. What follows is a breakdown of what I did, who I met, and where I hid their bodies. Maybe you'll learn something, but more importantly, maybe, just maybe, you'll be viciously jealous of me. And that's the kind of priceless experience you just can't buy.
PART 1: Getting hired

It's every comic geek's dream to handle original Dave Gibbons art and be paid for it in comics, so a lot of people ask how to get this job. I can't speak for Josh, but I attribute my being hired to my diligence, enthusiasm, and willingness to wear handcuffs with chaps.
I was already a DC veteran by the time I applied for the summer 2001 internship. I had spent the previous summer interning under the lovely Miss Peggy Burns, Publicity Manager for DC. I basically spent my day organizing her many, many filing cabinets and preparing labels for mass mailings, but it was still a sweet gig. While I was there I also got to know one Ivan Cohen, assistant editor, Northwestern University alumnus and all-around cool guy. Little did I know that in less than 12 months he would hold my fate in his hands.

I applied a little differently. Sometime in January, I sent out letters to every comic and comic magazine publisher in New York state, offering tequila and chocolate for an internship. Marvel got back to me right away, so I spent my spring semester as a creative services intern, which, come to think of it, was probably the only reason Ivan hired me when he called in April.
As the summer of 2001 rolled around, I once again sent out feelers for a DC internship - only to be rebuffed because DC has an unofficial policy of only hiring interns for one summer. Thankfully, my old pal Ivan was in charge of the editorial internship program and he went to bat for me. The fascists over at Human Resources relented and soon I was once again winging my way to lovely New York.
You mean Ivan literally went to bat for you. I hear they're still trying to reset Paul Levitz's jaw.
One does what one must.
DC Offices: Just in case it wasn't obvious from the three floors of superhero memorabilia stuck in the windows.
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But first you have to go through Warner Bros. human resources to prove you're not a maniac, or rather, you're the kind of maniac who enjoys spending his summer weeding through old copies of Infinity, Inc.
Don't forget the Bloodpack. We had to weed through plenty of old copies of that, too. Thank you Phil Jimenez.
We tried to, but I think Eddie Berganza torched them all in shame before we got there. DC should have known Bloodpack was a bad idea when their debut issue had them fighting a team of super-powered construction workers.
Of all the concepts to rip-off, you would think they could have found a better one than the Wrecking Crew.

Here's a tip: using a tool from work is only a valid superpower if you're a nuclear scientist or maybe a DJ with a huge subwoofer. Riveting guns and jackhammers might threaten normal people, but the most you're going to do is knock down a building before Green Lantern picks you up by the head and drops you.
![]() The Blood Pack: clockwise, from left: The Fabulous Kung-fu Mullet, Ugly Gun-Toting Monster, Slayer Fan, Frosty Cones, LoSH Scuba Diver (II), and Lingerie Model...notice how there's one of those on every superteam and one in every SCAB article? That's not coincidence. DC Editorial Internships aren't for sissies. You'll need all your geek-fu to find Aurora's last appearance, and enough control over it to remain socially viable. But by far our greatest challenge was finding The Bloodpack #1. Bloodpack was a ragtag group of Image wannabes who...hey, is that Jade? What's Jade doing there? And why does she have all those ammo belts? Isn't she like a living Green Lantern ring? Why does she need a gun? That's weird. Oh, right, a ragtag group of misfits who swore to protect a world that hates and fears them, and whose sole link was they'd had their spines drained by alien parasites. "Parasites" here means "giant, hairy, alien space fleas". The space fleas could assume human form, except for their spiky metal armor that nobody seemed to notice. One turned into a fat Viking, another became a fairly hot chick, and the third transformed into a gaunt ponce with a lick of flame for hair. If there were any more, please don't write in to correct me. You'll only embarrass us both. |

Still, we made progress by giving Ivan five bucks to kill Firebrand. Not only that, but the guy even died talking about how cool Guy Gardner is. Obviously, our presence was felt at DC that summer. The best advice I have for interviewing is to show you're knowledgeable and enthusiastic without going fan-geeque.
Straight up. If you look, act and smell like a rabid fanboy - you won't get hired. Basically, leave the Golden Age Atom T-shirt and matching underwear at home.

Good point. Wear a damn tie. These people get sent 500-dollar busts as promotional items; your Wonder Woman keychain won't impress them, and your Aunt Minerva tattoo will only scare them. Besides, they already know you like comics; they don't know if you can look and act professional.
![]() Foreground: the wrong approach Background: a winning attitude
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So true. And I would also suggest having some skill other than "loving comics." That can only take you so far.

It helped when I said I might not be able to take the job if I became the lead singer of a punk band. Everyone loves a rock star, and having one around the office only adds to the fun. (P.S. If the door to the copy room is closed, I'm in there with two 16 year-olds or one 32 year-old. Come back in an hour.)
Indeed. And we all loved Brendan... because he would beat us if we didn't.

That was just you, Josh, because I liked you. I didn't want to see you get soft and weak.
I am a big believer in tough love.

Sure. Tough love was the non-comics skill you cited in your interview that sealed the deal.
I made it clear I was a no-nonsense, take-charge kind of guy who wouldn't take no guff from nobody. How could they say no to that?

They tried, but that's when you reached across the desk, grabbed Ivan's collar, and caved his nose in for him. After that, you could get anything you want.
I'm not a violent man, but I can be provoked.
Then God help whoever gets in my way.

The only thing I made clear was that I'd try to bribe or seduce the editors into remolding the DCU according to my vision, but Ivan just laughed, gave me a noogie, and hired me anyway. But assuming you're normal, and knowledgeable, and nice-smelling, you're ready to begin. Unless they didn't hire you. That would make the first day awkward.
![]() Wipe that smarmy smile off your face, Richards. Interview tip: Even though just about everybody there has worked at more than one comic company, it's standard fare to make fun of the competition, and Marvel is The Competition, Pepsi to DC's Coke. So feel free to take a shot at The House of Ideas...but don't go overboard. Nobody likes a kiss-ass, and Joe Quesada has an inconvenient tendency to hire grade-A talent. Besides, in two years' time, everyone rotates, and you'll find yourself making the same jokes about the "Dull Competitors" or some equally not-clever distortion of "DC". He's irritatingly cocky. |
To apply, send a resume and a professional cover letter explaining who you are, what you want to do, and why you think you'd be good at it (but keep it to one page) to:
Warner Brothers Human Resources
1325 Avenue of the Americas
New York, NY 10019





Do you still have to be a student? I am a 2010 graduate and I would love an opportunity to work for the comic book industry in any sense.
I love DC though…with a passion that is only rivaled by my obsession with snackpacks…
My understanding is yes. It’s unpaid, but they’re required to compensate you somehow, so: college credit.
I am a high school student and I’ll be joining a program called WISE, which is basically a program for high school students to get a head start in real life by selecting a “project” which can be an internship, research, or creating an artistic masterpiece, my Senior year.
I’ve been thinking heavily about getting a writing internship at DC, but I live in Ft. Lauderdale, FL. Is there any chance I would be able to apply to an internship?
If you can find a place to live in the city or surrounding area for at least a month. Their big stipulation is that you be able to receive school credit for it, since it’s unpaid and the law requires some sort of compensation for interns.
Do you need to know Photoshop, Adobe Illustrator and InDesign in order to be qualified for this internship?
Not for editorial when I was there. If you’re going to intern in Design, Creative Services, anything like that, it might help.
That said, I would recommend learning those three + Dreamweaver to just about anyone. It launches you into so many publishing interviews, even if you’ll never be called upon to use them. And you can learn any of them tout suite. Best way I got educated in their use was to take on freelance assignments — I didn’t know how to make fire out of nothing, but by the time I’d finished a Photoshop tutorial, I’d learned not only that, but three new tools inside it that I would never have used in my own projects.